![]() ![]() Even when the game's narrators comment on mission failures, nothing changes in regards to providing any sort of assistance to cope with the situation. Know upfront that XCOM 2 doesn't care about your experience if you're not prepared for often unfair odds and repeated frustration. But I discovered that the game had little interest in rewarding my curiosity. Being a PC gamer for some time now, and having played a wide variety of genres, I felt prepared to take on the XCOM 2 challenge. But nearly no one discusses what the experience is like for anyone else. I've read nearly everywhere about how great the gameplay is for gamers who like a challenge. The XCOM series, in general, has always focused on surviving overwhelming odds. The aliens and the clock actively work against you. Urgency is an important part of the narrative, too, in that the alien occupiers don't wait around long for your actions. If you're looking for an increased challenge, try iron man mode where every decision and failure is final. Make poor decisions-even if by accident-or if the random number generation goes against you, well, then it's probably time to reload a saved game or start over. The game's entire structure focuses on your calculated actions. In combat, you use guerrilla tactics to beat overwhelming odds in base management, you work carefully with limited resources. No longer are you preventing an alien invasion, but fighting back against an alien occupation of Earth. XCOM 2 takes a different approach than XCOM: Enemy Unknown and XCOM: Enemy Within. ![]()
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